Planetary surface curvature
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I wonder if the surface of Auraxis being curved (convex, not concave, this isn't HALO) would be a plus for gameplay? I know we all dream of a cheat-free world, but a world that didn't have infinite sight-lines would be devoid of the capacity of someone to see anyone anywhere from one vantage point, unlike PS1, and it would be more like a real planet.
I understand that Earth's curvature is very slight, compared to the island maps of PS2. But Auraxis doesn't have to be Earth-sized to function.
Ah, and before you point out that less mass means less gravity, I must hasten to add that nothing guarantees that Auraxis has less mass or density than Earth. It might have more, thus making it so gravity remains at 1g.
The more curvature, however, as in, the smaller the diameter of the planet, the faster moving away from the surface (and the center of mass) of Auraxis would decrease the effects of gravity.
I was wondering if Auraxis will, ultimately, have vast oceans, and many land masses, so that it would be viable to have it as a planet, not a series of planetoids a la the "bending".
With naval warfare, we are going to need oceans, big ones, so the naval warfare can be actual naval warfare, not seaborne targets for sissy pilots who are land-based to attack from the nearest air tower, before bailing and hosing everyone with cheats, like in PS1.
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