Originally Posted by Trolltaxi
Good job mate... Do you plan to extend the animation?
In this case I think hexas will be smaller. IIRC a larger base will mean 6-7 hexas (or is it their SOI that turns when the base itself turns? - /unsure).
It would be great to see how the frontline will move. Like a 3-3 adjacent hexa situation (no time bonus), one empire gathers forces and breaks through, making it easier the capture the center, and finally the front collapses and and the defenders must withdraw.
And one more thing. When TR responds to the attack, the animation suggest that they rearrange their troops and they attack from multiple directions. How about adding a timer ticking slowly to 0 when NC comes, then the timer ticking fast when TR recaptures?
Anyone has an idea how 3-ways will work? Does it matter if (let's say) we have 2 adjacent, enemy has 3 and 3rd empire has 1? How will the timer be calculated?
What will happen, if you have 3 hexas (like satelites around a center hexa), you start capturing the middle one (3 adjacent, no timer bonus/malus) but you loose one or two in the meantime? You finish the conquer based on the original timer, or your timer will go up when loosing an adjacent territory? On the other hand, if you manage to capture additional hexas, your timer will drop with their bonus?
Man, it would be so much easier to make an animation based on my concerns than trying to explain them in words!
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It's pretty easy to add more information to the animation. I tried to avoid using any timers or numbers not to mislead people into thinking those numbers were official. But if we get some more concrete information I can modify video.
Below shows what I think will be the natural progression of battle. Nothing is stopping an empire from attacking out of order but this would be the best method to get the time bonus on the front lines.