Resources are apparently important enough to be a factor in strategic thinking, determining what equipment, vehicles and their upgrades a player can purchase.
We know that each empire will have a foothold on a continent and from this they can push out and capture territory and the resources that they contain. Yesterday my cousin introduced me to the
Settlers of Catan board game in which players compete for different resources over a hex grid (needless to say PS2 sprang to mind when I first saw it).
Now this board game at first has suggested ways to lay out the resources which had been computer generated to be as fair a distribution as possible, so everyone starts with as even a position as possible. However once you are comfortable with the game it suggests to use a random layout, potentially making areas more useful than others; case in point yesterday the centre of the map was near worthless as there were resource poor territories there, while around the edges they were more abundant.
Now what am I trying to say about PS2? Quite simply resources need to be thought about in detail, otherwise you are going to get situations where one empire is resource poor even when they have their fair share of land, or struggle to capture specific resources altogether because of terrain issues and their locations. Also the abundance of resources in particular regions needs to be fine tuned; if one side of the map has a lot of Auraxium but its is spread thinly while the other only has a few abundant deposits that could still be fair.
Now I have a few questions:
1. Will resources change locations?
2. Will territories that have a single resource be able to provide different amounts of that resource?
3. Will players be able to increase the amount of a resource they gain from a particular territory?
4. Will it only be upgrades that are restricted by resources, or the actual weapons and vehicles themselves?