Sniping Mechanics and Headshots
|
|
Does anybody else think the sniping model should strictly follow PlanetSide's? It was perhaps the best system of sniping in an fps game I've ever played. One bolt per round, with only 70% damage. If PlanetSide 2 has one-shot kills with Sniping I can imagine it being a nightmare. If PlanetSide 2 is having locational hit boxes won't this be a problem? If headshots from sniper rifles cause instant death I can imagine infantry in the field being pretty impossible.
That aside, even if it still takes multiple sniper shots, PlanetSide's model was perfect enough that it should just be the same in PS2. Same reload times, same damage % per armour type, same range and zoom. The main reason it worked so well was that it required plenty of skill and was usually always fair - it was pretty difficult to complain about dying from sniping if the sniper had to land two shots on you.
|