Originally Posted by SuperMorto
This is one of the few games that has pulled having no iron sights off exceptionally well.
Aliens vs. Predator 2 Team Deathmatch - YouTube
Also iron sights give you a accuracy advantage, but they should also come with a speed penalty, they should only be used when you have the time to use them. This makes tactical movements necessary. And if you don't have time - you shoot from the hip, which will give you a (lets say) 78% chance of hitting something, and that will decrease with kickback.
And cone of fir should always start quite accurate then work its way to being less over time/bullets. Thus making people use smaller bursts of fire (like in real life)
|
Good old AvP2. One of my favorite shooters of all time that one. Such a damn shame the third one ended up being a bad console port. There was a game where not needing to go into Ironsights to fire your Pulse Rifle was a god damn godsend. Since other wise a super fast alien would pounce you an rip your face off in a heartbeat. Your average COD soldier wouldn't last 5 seconds in a match of AvP2
An to the people that responded to me above saying its to help deal with latency. Yeah I already said that. In a lot of ways its probably the replacement to the accuracy cone of PS1. Though at least the cone didn't hassle me with needing to press another button before I could shoot. Just so I could pretend i'm really there I guess? lol
I agree with the dude that said if were going for immersion I would pick Vehicle entry animations before Ironsights. But ultimately the lack of the former an inclusion of the latter wont stop me from playing and enjoying the game.