Higby Wants Your Thoughts on Iron Sights for FPS..... - PlanetSide Universe
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Old 2012-01-08, 05:52 AM   [Ignore Me] #11
Sifer2
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Re: Higby Wants Your Thoughts on Iron Sights for FPS.....


Originally Posted by SuperMorto View Post
This is one of the few games that has pulled having no iron sights off exceptionally well.

Aliens vs. Predator 2 Team Deathmatch - YouTube

Also iron sights give you a accuracy advantage, but they should also come with a speed penalty, they should only be used when you have the time to use them. This makes tactical movements necessary. And if you don't have time - you shoot from the hip, which will give you a (lets say) 78% chance of hitting something, and that will decrease with kickback.

And cone of fir should always start quite accurate then work its way to being less over time/bullets. Thus making people use smaller bursts of fire (like in real life)



Good old AvP2. One of my favorite shooters of all time that one. Such a damn shame the third one ended up being a bad console port. There was a game where not needing to go into Ironsights to fire your Pulse Rifle was a god damn godsend. Since other wise a super fast alien would pounce you an rip your face off in a heartbeat. Your average COD soldier wouldn't last 5 seconds in a match of AvP2

An to the people that responded to me above saying its to help deal with latency. Yeah I already said that. In a lot of ways its probably the replacement to the accuracy cone of PS1. Though at least the cone didn't hassle me with needing to press another button before I could shoot. Just so I could pretend i'm really there I guess? lol

I agree with the dude that said if were going for immersion I would pick Vehicle entry animations before Ironsights. But ultimately the lack of the former an inclusion of the latter wont stop me from playing and enjoying the game.
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