Originally Posted by texico
I really don't know how this is going to work. If an empire is attacking a base from a spawn point, the ABSOLUTE PRIMARY target of the defending empire will be to take out the spawn point/points, because as soon as that happens the enemy are pushed back.
If the spawn point is large and uncloaked, everybody and their dog is going to be trying to take it out, whether that means aircav, crashing planes into it, organizing tank-crashes of 15-20 tanks to go on suicide missions just to damage it and take it out, you name it. I know if I was protecting a base I'd be using any and every suicidal means to take that thing out.
On the other hand, if an empire doing all that can't take it out, it must surely be overpowered. I'm interested to see how that's going to work.
I think there should still be smaller mobile spawn points. This sounds like a really good idea as the main, primary spawn point at the heart of an empire's forces in the field, but it should be used in conjunction with something like AMS' scattered around battles in particular locations.
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Keep in mind that this thing is also a flying vehicle, meaning it can get to places that a tank simply cannot. I don't think it's too particularly overpowered in that regard (Enemy tanks can't reach it to kill it, friendly tanks can't reach it to protect it).
If anything, big and bulky means teamwork. ALOT of teamwork. You have to keep this bad boy from dying, so you station your entire push from a gal. It's now less about a sneaky spot that the enemy hasn't found yet and more about a coordinated attack into a region.