Re: New single person mechs designed from scratch for PS2
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You did, you made a specific example of a unit you'd consider a more viable alternative to BFRs.
But you constantly keep reminding people that you can't make judgements without knowing the exact context, so how could you possibly by your own standards have a preference for an alternate type of mech?
Mind, I'm not concerned with the argument that this mech you proposed would be a better alternative to BFRs or the one proposed by the OP - I'm merely saying you are being hypocritical.
Also, as you more or less deduced, not the entire post was aimed at you specifically, I often simply switch to general statements.
Thing is, even if we're the eventual minority, a promise was made and a promise should be kept. Maybe we'll miss out on this one fantastically well implemented, well balanced mech unit. But that still doesn't mean it should be considered as its roles can be done by other units as well and regardless of how its implemented, it would be felt like a stab in the back of PS1 vets and that is more important than anything else.
Besides. Why should new people care either way? Just because they are new does not mean the majority of new players WANTS mechs or has an entirely different perspective either. It's a bit like Hollywood movies where they take something that worked as a massive succes in a specific series, setting or book and then say "well, the GENERAL PUBLIC wants something different, so we changed it completely from what the fans expected and we just did something what we always do with a bit of a hint to the original". Nobody can presume to talk for large crowds, especially not-yet-existing ones.
Let me bet you this for this new, huge playerbase: whatever gameplay was first in PS2 will be the nostalgic thing people think should never be changed because it set the standard.
Last edited by Figment; 2012-01-25 at 11:35 AM.
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