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Old 2012-01-30, 12:44 AM   [Ignore Me] #11
Warborn
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Re: Better Stealther Gameplay


Originally Posted by Lonehunter View Post
How do we know we won't have access to toys that did similar things in PS1? Hgby mentioned Boomers when talking about the Engineer but we may have something more suited for cloaking, like cloaked C4, or a sticky camera that can be detonated.
Higby mentioned boomers when he was listing off stuff you might have to spend resources to purchase. Maybe cloakers get them, maybe not, but if they're purchased consumables I doubt the class would revolve around them like they did in PS1.

As for melee, I just think about any stealth-action game out there when it comes to it. Having sneak attacks be instantly lethal is okay, I think, provided they're a gamble. If it's literally just a second of unstealthing, that probably won't work without giving infantry something like darklight to then pursue the cloaker. I really think artificial means of detecting cloakers by non-cloakers is a bad idea. But you can't make it so easy to kill people and get away with it if it's hard for infantry to find cloakers, either. It's really a careful balance, and I think it's a good idea to err on the side of "hard to get kills". Nothing is more frustrating than dealing with an enemy you can't really fight back against, and besides, making cloakers compete with assault infantry as their primary function would probably be a bad idea.
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