I did a search above and beyond the one that comes up automatically... and the last post on this subject was 10/19/2011... I think perhaps its time we revisit this intregal part of the game.
I bring this up because a lot of posts, and suggestions, are comming out about leading, and commanding. There is going to be a new paradigm with the size of the targetted population, and we are going to be in one massive factionwide cluster f**k if there is no direction to make things happen in concert.
I simply dont know anything about how its going to manifest itself, so realize that if you are interested in this subject. I think I can, however, ask some reasonable starting questions... Maybe there isnt anything out there yet, but I am damn curious about this subject, especially since the game will be resource-based, and so full of combatants...
1. What kind of missions are given? In essence, how specific are they to location and scope? "Capture this base now...", or more complex? Rewards?
2. Who can give these missions? There is supposed to be a command tree, and that says to me, there will be some deliniation / progression of mission based abilities... Rank one can use a command channel, Rank two can pick a target, rank three can set specific waypoints, rank four can call in an artillery strike (or whatever)...
3. Very importantly, how will it differ from PS1, or will it just be a more formalized / upgraded version of the tools from that game?
Last edited by Grognard; 2012-01-30 at 12:57 PM.
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