Originally Posted by Hamma
Honestly I think quite a bit of the reason people are so passionate about this issue is they are upset about the current state of gaming.
Gaming as we know it has become very cookie cutter. Most games especially FPS's are made for people with very short attention spans. Many people remember PlanetSide and other games where you didn't have to grind for X hours to get X weapon unlock for your weapon. You could come in the game and have the same weapon as anyone else on the field. Gaming was more based on skill than time as it is now.
They (we) want more from PlanetSide 2 than to be a cookie cutter FPS within a larger world. Sure it will be a large persistent MMO and not a round by round shooter. Where do we make the tradeoff? We are already going to be able to spawn as MAX Units (or whatever class we are) without having to hit equipment terminals. That already takes out a big piece of some of the different strategies you could use to bring an enemy's base down.
I don't blame people for being worried and passionate about an issue like this. I am willing to wait and see - but I'll admit I have a little fear underneath it all as well. I want a game that brings me back to where I was back then rather than a game I will burn out on in a month because it's the same as other games.
And that is the tightrope that the developers have to walk.
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Big developers usually follow the money > innovation thought process. The buisness aspect is always present regardless of hopes or goals. A necessary evil for the industry to continue but often leaves it stagnant and repetitive.
If you don't try to innovate you often fail. However if you don't play on accepted successes, you generally fail harder and with worse consequences.
Like you said, balance is a big part.