Originally Posted by Tool
I think its worth saying that Cod is its own beast. It can afford to teach players their mistakes quickly because of the pace of the game. Learning how to lead targets at range, controlling recoil, etc is something an mmo shouldn't spoon feed its player base.
These things are a form of progression. Something learned and then passed on by players teaching one another and through practice. In kotor we practiced a lot, not just on our gun-game but any aspect that makes us better both individually and as a group. Training like this added an important layer to ps1 that helped it be set apart from the cods and battlefields.
Progression not in the form of gear or stats but skill and coordination. Moral of the story is, look at ps2 as an mmo and what that entails; not just a modern shooter with simply more players than usual.
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This - let the community be strong and allow the players to teach each other.