Tactical use of... Smoke - PlanetSide Universe
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Old 2012-02-02, 07:14 PM   [Ignore Me] #11
Draep
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Re: Tactical use of... Smoke


Originally Posted by Metalsheep View Post
I was more trying to stress that in a Videogame, there is nothing detrimental for the enemy player to just fire away into your smoke screen. They dont really waste resources or ammo, they can just get more at a term. In fact, i think it makes you more of a target when you use smoke, as enemy players who see the smoke will fire into it to try to get a kill, or spam grenades, which really renders smoke useless. Though, this is where using Smoke as a distraction could actually work.

I only see a few truely useful tactics for smoke. It would be cool to add ,but perhaps it could be limited to certain classes or upgrade/sidegrades. I could see smoke being useful for cloakers and maybe light/jump pack infantry. But things like MAXs and Rexos probably dont need smoke, but could benefit from it a little from players who CAN carry it. Promoting some teamwork between the different classes.
As I mentioned before, smoke has always worked for me. If it's 200m across open ground. I'll take smoke over nothing at all.

Also, you won't have to worry about spam. Most games have you choose smoke grenades over frag grenades, a very unpopular option unless you worry about concealment like i do.
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