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2012-02-13, 04:14 PM | [Ignore Me] #9 | ||
Lieutenant General
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Now, previous page I saw some melo-dramatic exagerated stuff that basically said "forget RL strategy/tactics, non of it is applicable just because one can respawn".
I wouldn't ever follow anyone who said something akin to that into a PS fight, tbh, since clearly this person doesn't know a single bit about strategy at all. Not knowing where a strategy in game stems from and does not know any analogue situations to compare with for inspiration, sounds like a blatant ignorant to me. "Read over and over again the campaigns of Alexander, Hannibal, Caesar, Gustavus, Turenne, Eugene and Frederic. ... This is the only way to become a great general and master the secrets of the art of war. ..." -Napoleon Bonaparte, "Military Maxims of Napoleon" It's not just the exact execution of a battle, it is the little things why Alexander chose a particular bank of a river to move along, rather than cross straight through certain terrain for a shorter passage: purely due to logistics. It had more grass to feed the horses and cattle and sustain the army. Now, of course this is not directly useful in PS, but the idea is that sustaining your troops is better than recklessly wasting them. Do you siege a fortress because the enemy is there now, or should you just ignore them and move along rather than risk loss of troops and time? Reading about such things can be useful in PS, because you learn about more perspectives and you'll drive your ANT along the route with least opposition. Even if it is a longer route. Of course we're not going to form square formations or Phalanxes to defend against horse charges. Doesn't mean some of the principles aren't useful in a more abstract sense. Here's another few from Sun Tzu which I really like in PS context: "If your opponent is of choleric temper, seek to irritate him. Pretend to be weak, that he may grow arrogant." <-- I'm an infil. How could I ignore this advice? "Hold out baits to entice the enemy. Feign disorder, and crush him." Again, am an infil. Who doesn't like giving chase to an infil that is running away, fleeing, while he actually is luring you ever closer to a boomer you placed long, long ago without you ever having seen the green smoke of boomer placement? I know a lot of people who like a... good chase. And those who like farms, will hate this advice from dear Sun Tzu: "In war, then, let your great object be victory, not lengthy campaigns." As any Cr5 who was interested in keeping the initiative and momentum knows though: farms can be either a useful stalling mechanism tool, or a complete disaster. Tbh, people who see it as their main way of obtaining fun (without the drive to move on) are a danger to the empire. In that sense, I really do hope there's actual resource incentive to keep changing the terrain you're fighting over frequently. Last edited by Figment; 2012-02-13 at 04:22 PM. |
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