Originally Posted by IDukeNukeml
I want someone to convice me we need NPC's in this game.
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"need" is a strong word. We don't really "need" too many things other than the basics of an FPS. The game is going to grow as a F2P title with more content. Ideally I can see your point where they should focus strictly on content that will make them money, but at the same time I'd prefer if the continents themselves didn't get stale. So adding things to them would be nice (not necessarily creatures).
I want them to make the game world more immersive and alive even if no one is around in an area as I fly or drive my vehicle to the front. Or if I'm cloaking or sniping away from people finding my perfect area I want to know there are other dangers of going solo. To me adding creatures are like adding different types of trees or rocks to the continents. Another reason is to add memories to the game and cause a small level of chaos on certain regions of the maps. I have a
full post though that's a little more in depth into what I'd specifically want to see.
Originally Posted by IDukeNukeml
The entire concept behind Planetside WAS PVP only worlds.
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I know you registered late, but if you followed the development of Planetside 1 you'd know that isn't true. They had a lot of things they wanted Planetside 1 to be. You sound really ignorant when you say that.
I linked this earlier, but most people have read it years ago and understand that the developers wanted Planetside to be bigger than it was.
They have the chance to do it now. Maybe not at release, but as the game grows they could definitely turn Auraxis into a living world with a persistence beyond just the players.
Originally Posted by Aurmanite
Here you linked me screenshots of them thinking about adding creatures and them dropping them. Can you guess why?
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Why would I guess? You and I both have no idea why they did that and making assumptions about it is a poor form of debate, and one I won't partake in.