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PSU: the game where aerobics arent needed.
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2012-02-23, 04:30 PM | [Ignore Me] #11 | ||
Master Sergeant
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1.) Can you please describe a way (in detail) that an NC player might be able to modify his or her weapon loadout to 'match' the same style of gameplay that A TR might obtain through a base loadout.
TL;DR - describe how an NC can make a loadout that sprays bullets more than the typical loadout of *KABOOOOOOOM* shotgun. How a TR can do the same, but more towards a typical NC weapon set? 2.) How is the issue of quick-knife vs equip knife being tested and/or discussed INTERNALLY. 3.) Is weapon balance designed with the idea of each weapon type being defeatable by any other to encourage individual reward? or is it more rock-paper-scissors style, with one type most typically winning out over another to encourage organized team tactical play. 4.) Are modifications to weapons set to specific types? I.E. if I want to do something crazy, like add a x8 scope to my 10-15 foot range sweeper shotgun, can I? 5.) Do certain weapon types do different TYPES of damage. I.E. is a sniper rifle more damaging to a tank's treads than an assault rifle due to caliber? 6.) Can you describe in excruciating, Lasher-like detail the process of weapon balancing? 7.) Will the knifes shown in the previews be throwable? (not insta-kill throws?) Had these in the weapons thread, but figured id repost them here if this is the official one.
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Acosmo: "Higgity Higgity Higgity" Last edited by CidHighwind; 2012-02-23 at 04:32 PM. |
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