Originally Posted by Sifer2
Yeah I read that part and raised an eyebrow. Either MAX's are WAY weaker in PS2 compared to 1 or this is going to be pretty broken. Since from what I have ready currently MAX needs no resources like Vehicles. And now it doesn't need its own slots in transports either. So what is going to keep MAX spam from just dominating? Unless they really took all the power out of them. Which would suck since I want to see strong MAX's again just with proper limitations like last time.
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As long as MAX turning speed is bound by physics and not mouse sensivity - it's fine. Besides I'm getting a feeling that MAXes will also be vulnerable to headshots.
Sidenote: The way I see it, maxes are going to have engineer-repaired armor on contra to shields. So to be effficient they'll need 2 guys supporting them instead of 1. Plus no more REK, juice & medkits carried in max's inventory.