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Old 2012-03-03, 02:07 PM   [Ignore Me] #38
sylphaen
Lieutenant Colonel
 
Re: Winning condition


Let me try to summarize a win condition (with an example of a TR victory) that I think could apply to PS.


1. Empires must have even populations (between 32%-34% each)
2. A minimum total of players must be online (to prevent a ghost win when no one is online)
3. Once an empire reaches >40% of global territory control, diminishing returns on resources apply (so that resources remain a limiting factor to all empire, even the dominating empire)
4. TR must control 50% of global territory vs. BOTH empires:
TR 50% / VS 25% / NC 25% is a victory
TR 50% / VS 10% / NC 40% is NOT a victory
(to prevent the gangbang of one empire by playing 66% vs. 33% pops)
5. Once TR reaches victory, all TR players online get a victory merit and some non-combat bonuses while victory conditions are met.
7a. all balance conditions must be met together at least once before a victory can happen (to prevent a ghost victory when everyone is logging back in after the night)
7b. No new victory event can happen until territory control stats even out naturally again. (to prevent another victory event happening when stats shift from 50% to 49% and back to 50%)



With such a system, a victory is so hard to achieve that they should be rare enough to make any proud of being online when it happened:
1. Empire victories are tracked: it should be possible to see when it happened and who made it happen somewhere like the SOE website where they put their stats tracking and Hall of Fame.
2. Empire victories are numbered: e.g. if you helped your empire reach Victory 3, it will show on your character stats screen with date, etc...



Let me know what you think.
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