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2012-03-03, 11:37 PM | [Ignore Me] #1 | ||
Captain
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Please note that all these 3 are for post-launch features to consider and not that important for now.
1. They talked about implementing 'Wildlife' post-launch. My idea would be the multi-step approach : (** in order of body size/release priority. Not that I want real world animals to be introduced in PS2. ) 1) Insects / Bugs (if guys ever played Freerealms or EQ2, you know these two are shown as 'effects', not separate entities which are 3D models. However, there're several exceptions...err I mean big bugs in EQ2 that you can kill...) 2) Amphibian / Reptilian / Rodents (maybe fishes, for naval warfare update?) 3) Sparrows and birdtypes that are tiny in body size. 4) Dogs, cats, etc.. 5) Animals that have bigger body size than 4) < I think 3), 4), 5) are easy to implement, but requires a lot of discussion > 2. Underwater aspect of PS2. I've heard they still have no plans regarding the underwater warfare, so I doubt if we will see this introduced within 10 years after launch, but I wanted to hear about your ideas anyway. 3. About seamless transition between space zone and continent zone. What about merging two zones(continent zone and adjacent space sector) instead of leaving them as two separate zones or rendering the whole planet like the 'Outerra engine' or 'I-Novae engine' ? (just my simple idea for possible future expansion. Please don't mind much) Last edited by cellinaire; 2012-03-03 at 11:47 PM. |
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