Why K:D, Deaths, streaks and other stats are bad, and how PS2 can evolve the genre - PlanetSide Universe
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Old 2012-03-07, 01:57 PM   [Ignore Me] #10
ArmedZealot
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Re: Why K:D, Deaths, streaks and other stats are bad, and how PS2 can evolve the genr


Originally Posted by Malorn View Post
To provide some more examples:
- Do you blow up that parked galaxy (respawn point) or do you farm it? K is improved by farming it, it is not improved by blowing it up.
- Do you drive a galaxy and park it for your team to help take the base? Or do you hop in a tank/reaver? Piloting the galaxy does not improve your K and only risks making it worse.
- Do you go revive that teammate out in the line of fire? K is put at risk, and you might give someone another kill on you contributing to your own domination.
- Are you the first to breach a door or do you sit back and snipe? K says not to risk the breach, sniping better improves the stat.
- Do you capture the tower or farm the spawn room? K says farm.
- Do you blow the base generator and cap it, or farm the kills? K says farm.
K/D doesn't say to farm or not. Tribes: Ascend uses "Score" as a metric and matches are often drawn out to farm more "Score". Just because your score is no longer tied to killers but to all roles just means medics/galaxy pilots/ support join in drawing out the combat for them to get more "Score" too.

Originally Posted by Malorn View Post
Instead of kill-streaks and dominations, award people for score milestones or support activities like having 50 people spawn out of your galaxy, or capturing 10 territories or other such things. Bounties for such activities are another great way to utilize score as the universal measurement of Planetside success. You could also use score to balance out things like teamkilling/wounding by providing a debuff of sorts that reduces your score generation. So many options here to utilize this universal stat to shape player behavior.
This however is a good fucking idea. I would love for the developers to implement this in a new grief system. Or at least to elaborate on the current.
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