Why K:D, Deaths, streaks and other stats are bad, and how PS2 can evolve the genre - PlanetSide Universe
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Old 2012-03-07, 03:34 PM   [Ignore Me] #10
Gandhi
First Lieutenant
 
Re: Why K:D, Deaths, streaks and other stats are bad, and how PS2 can evolve the genr


I think it's pretty obvious at this point that the design goal for PS2 is much closer to BF3 than to the original. The empires and the scale are the same, everything else comes straight from BF3 and CoD. It'll be successful and it'll probably be fun, but it's definitely not the game I imagined when I heard "Planetside 2". Not at all.

Too bad. I think that could have been a really good game too.

Originally Posted by ArmedZealot View Post
You mean like real life where people feel the fear of death?
If I could respawn in real life I wouldn't fear death nearly as much as I do now, would you? Please stop comparing video games to real life, it never works.

Last edited by Gandhi; 2012-03-07 at 03:36 PM.
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