Why K:D, Deaths, streaks and other stats are bad, and how PS2 can evolve the genre - PlanetSide Universe
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Old 2012-03-07, 04:48 PM   [Ignore Me] #11
Aurmanite
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Re: Why K:D, Deaths, streaks and other stats are bad, and how PS2 can evolve the genr


Originally Posted by Malorn View Post
BR 20 was not sufficient to get everything. You had to pick and choose your specializations. Alas, off-topic and not relevant to the discussion.
Healing, engineering, heavy assault, rexo, anti-vehicular, and still room for more.

That is everything you need in Planetside.

It's also plenty relevant to the discussions I was having with Bloody, as his point was about needing greater co-dependency.

K/D tracking does not impede teamwork. Show me some real numbers correlating K/D tracking and the decline of teamwork. Such a thing doesn't exist which immediately makes most of your points conjecture and theorycrafting.

The fact that you could one man army in Planetside didn't discourage teamwork as every player who was in a good outfit here will attest. Neither did K/D tracking. In Planetside 2, you won't be able to one man army.

Your argument that having K/D tracking and stats is archaic is complete rubbish. This is the 2012. I want to know everything. I want to know how many people I've run over, how much damage I've repaired, how many bullets I've fired. It would be archaic for this game to lack that informaiton.
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