Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Here since the start of Auraxis.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-03-07, 06:05 PM | [Ignore Me] #1 | ||
Staff Sergeant
|
I was playing the other night, and got to thinking about the role of the the AMS in PlanetSide, and how that now translates into PS2 and using the Galaxy.
We were on Hossin, in a three way. We had pushed out of Ghannon, and were trying to capture Ixtab. The TR then managed to capture a tower at Ghannon, threatening the hack, and we needed to respond. So I pulled an AMS and tried to spearhead the recapture of the tower by getting the AMS in there. It didn't quite work, but it was a start. So I was thinking about how that would work in PS2, and it has got me thinking that maybe we need an AMS as well as the Gal. The reasons being that: The AMS is more suited to that kind of quick response tactic. It is a more subtle approach, compared to flying a Gal over and landing it next to the tower. Maybe it's because I was never a Galaxy pilot, but having to do the same routine with a Gal seems like a massive pain in the arse. Plus, if it works the same in PS2 as in PS1, then you might not even be able to pull a Gal from the same base. Anyone think the same, or do I worry too much?
__________________
Want to browse through hundreds of PlanetSide 2 images? Or just see what Higby eats for lunch? Then click here Last edited by SurgeonX; 2012-03-07 at 06:32 PM. |
||
|
|
Bookmarks |
|
|