Why K:D, Deaths, streaks and other stats are bad, and how PS2 can evolve the genre - PlanetSide Universe
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Old 2012-03-07, 06:51 PM   [Ignore Me] #11
SKYeXile
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Re: Why K:D, Deaths, streaks and other stats are bad, and how PS2 can evolve the genr


Originally Posted by Malorn View Post
Now I'm just getting trolled. Time to move in a productive direction - SkyExile and Epsion's posts.

Sky & Epsion - Thanks, it's a good illustration of how deaths and K is not a necessary stat. I assume people weren't rioting when deaths wasn't put on there, though I expect it was intentionally omitted for the reasons Epsion mentioned. It would be interesting if the creator of psstats would weigh in on the subject. Anyone know if that person is still an active community member?

Since it didn't track deaths people gravitated to other metrics, like kills and outfit points, which is effectively the "Score" metric I've been discussing since outfit points were a fraction of experience earned (which was obtained from many types of activities including support and base captures).


This is the direction I would like to see PS2 go.

basicly yea, us stat whores would go for a high amount of daily/weekly/monthly, kills or outfit points...and you can track outfit the same, with avg kills/points per member per week or something.

Some people also payed attention to kills per hack, since there was no time frame to how long a player played per day.

WOT is a game where there are alot of stat whores, deaths while they're tracked. there is no leader board for it, because really...its kinda meaningless in determining a players worth. when there are better stats like avg damage per match or avg XP per match.
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