Re: Tank drivers acting as gunners in PS2
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I really dont get how people think you cant drive a tank and aim at the same time. I do it all the time.
Common reasons to stop and shoot are:
bumpy terrain
using cover
getting repairs while shooting
mines suspected ahead
Wouldnt a dedicated driver stop too in the same situations?
My experience with the driver =/= gunner system in PS1 was horrible. I only played some weeks / month during the Reserves program, but i often used a Vanguard. The very few occasions where i got a real good gunner or driver as a partner were really great, i will give you that. But i assume that most of you long - term PS1 - players have Outfits, or at least fixed partners to play with. Back then, i did not. And believe me, being stuck in a tank with a random stranger, without voicechat, was soooo bad. Either i drove, and my gunner would shoot the main gun at airplanes, look backwards, ignore a hostile BFR 30 meters away, and generally not hit anything, or i gunned, and my driver would run into minefields, park me before a tree so i couldnt shoot at anything, go cross country, charge anti tank infantry, and generally not go where i would have wanted to go. Having to rely on random public players was a pain. So much in fact, that i either used a Lightning, or ended up using the Vanguard as some kind of self propelled artillery piece:
Lock it, drive to the battle, find a nice hill slope with los to the fight, exit, enter gunner seat, fire at enemies until the battle moves or i die. If the battle moves on and i still live, repeat the procedure. I have crossed whole continents that way.
If the only choice would be a gunner =/= driver system, or a gunnner = driver system, ill take the second one any day.
However, why not just make it toggleable? Cant really be that hard, and would allow both playstyles.
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