Originally Posted by SVoyager
-Enter/Exit animations. This is a huge point to me. It adds so much to realism. If you see your char having to climb up ladders about 3 times the actual player's height just to get in the galaxy, well you're about to drive something big! Same for the tank. Instant in/out feels once again too much arcadish, simple, dumbed down, BF like. It also feels like a botched implementation, to me it shows that animations was too hard to make, took too much time and that willpower was lacking. Its like finding a problem and rather than fixing it, one would just use some workaround and skip it entirely. This is not meant to bash the staff, but this is how I see the implementation of instant in/out of vehicles.
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This is exactly how I felt as well. Same with the reason we were told vehicle jacking would not be in the game. Also the teleporters instead of long stair cases in the base I found disappointing.