Why K:D, Deaths, streaks and other stats are bad, and how PS2 can evolve the genre - PlanetSide Universe
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Old 2012-03-08, 09:19 PM   [Ignore Me] #9
Saintlycow
Sergeant Major
 
Re: Why K:D, Deaths, streaks and other stats are bad, and how PS2 can evolve the genr


Originally Posted by SKYeXile View Post
That never works, its a PvP game, you need to encourage fighting eachother, kills need to be the primary method of advancement, if not people will simply avoid combat and rotate bases or something else equally lame...see WAR and Aion...in WAR people avoid fighting and rotate BOs between eahcother to get renown, in Aion everybody plays the one faction and fights the NPC mobs at the forts for GLORIOUS "PVP" GEAR.
I can totally see your point. If the points are unbalanced, then people would simply trade bases. Or play kill whore. Or destroy vehicles all day

Realistically, they need to distribute points so that they all give APPROXIMATELY the same amount based on effort. Capping a base should give out the points that killing X guys in that time would give.

EDIT: Thanks for the reply, SKYeXile and Aurmanite
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