Uncapturable Foothold / Sactuary Hexes - Pro's and Cons - PlanetSide Universe
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Old 2012-03-14, 01:42 AM   [Ignore Me] #11
Raymac
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Re: Uncapturable Foothold / Sactuary Hexes - Pro's and Cons


Originally Posted by LONGFELLA KOJ View Post
Sorry, but this feature is so far off the mark of what Planetside is. We fight to lock continents. We fight to find and destroy every last spawn point. We fight until the population of the enemy is taken down to 0%.
This is actually why I'm glad they are making the change. The actual "capturing" of a continent was responsible for the lamest, longest, most boring downtime in the whole game. It was easy to waste an hour just in the those moments just before and after the continent lock.

It was BORING as hell because the losing empire would typically see the writing on the wall and shift their forces elsewhere, so the winning empire would have a 9:1 advantage as the mopped up the last few bases. THEN you get to watch the CR5s bicker over where to go next after you locked the continent. Complete boring waste of time.

Fighting the enemy down to 0% is vastly overrated.
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