Deployed Galaxy Spawning - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: All that and a bag of psychedelic mushrooms!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

 
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2012-03-14, 02:48 PM   [Ignore Me] #10
Kipper
Captain
 
Kipper's Avatar
 
Re: Deployed Galaxy Spawning


Originally Posted by EVILPIG View Post
It's all in the checks and balances.
Balance exactly - where is the fun-factor in playing as a gal pilot if you know that someone can magic your vehicle away and there's NOTHING you can do about it?

I'm not saying it should be easy to keep a galaxy up and spawning, but it should be possible if you can keep it defended.

In BF2142/BF2 when artillery/orbital was coming down in your area, you had an audible warning a few seconds before which meant - find cover or gtf out of there. People did, and if you made it - great, if you didn't, unlucky.

If OS comes with such a warning, it might be possible for infantry and fast vehicles to escape, but still, one would assume a galaxy would not have time to undeploy, take off, and begone by the time the strike happened - being that they're huge and slow.

Back on the original topic - perhaps not cost 'earnable' resources to spawn as Foresaken One has a point - it would nerf support classes who'd be spending their earnings to allow you to spawn. But more in the way of, it has a pool of nanites which needs to be refreshed by visiting a friendly facility with it or having them brought to it by other means.

Or alternatively - it could be earnable resources which would be part of the cost of equipping the mobile spawn point onto the galaxy (assuming its a module) but you get paid every time someone uses them to spawn, so you're rewarded with 90% of your resources back if you keep the gal alive long enough to exhaust its supply of nanites (at which point you can go and refresh/rebuy the module).
Kipper is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Tags
galaxy, resupply, spawn

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:46 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.