Uncapturable Foothold / Sactuary Hexes - Pro's and Cons - PlanetSide Universe
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Old 2012-03-15, 03:45 PM   [Ignore Me] #11
Firefly
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Re: Uncapturable Foothold / Sactuary Hexes - Pro's and Cons


Having no sanctuaries is a dumb idea. You want faster gameplay? Put in an instant-action feature.

Even if you rotate uncapturable bases every two weeks, within two days the playerbase will figure out how to bottleneck a base, stranglehold the chokepoints, and grief the fuck out of players on opposite factions. I will go ahead and say this right now - I'm already planning on how to be the biggest asshole to NC and VS using the above methods I just described.

Signed, Black Widow Company... the original warpgate assaulters.
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