Originally Posted by Malorn
Also as numbers increase it is alpha-strike, not dps, that matters.
Case in point, in EVE Goonswarm changed their standard fleet ship to the Malestrom and rigged it for maximum alpha strike damage and passive tanking. In a large enough number, those Maelstroms could one-shot a ship and greatly increase the efficiency of a fleet battle.
And for context, the Maelstrom's design is effectively that of the Vanguard - high damage, low rate of fire and overall low dps. But when you have a lot of them all firing at the same target, rate of fire becomes irrelevant because it only takes one volley to destroy a ship. They'd call targets, and each person fired one volley, then moved to the next target. They knew by sheer numbers that one volley per person in the fleet was enough to destroy almost any ship.
Same is true with large tank battles in PS. If a group of vanguards can drop a prowler in one-2 volleys then rate of fire really becomes irrelevant and Alpha Strike vs Effective Hitpoints becomes the factor, both of which are strenghts of the Vanguard in PS1 and PS2.
As the numbers increase dps becomes less relevant as alpha strike becomes king, but accuracy is his queen.
So again, as things scale upwards, it is the Vanguard that gets the most benefit, especially if the prowler has weaker armor. That just means it requires fewer vanguards to achieve the critical mass for 1-shot or 2-shotting tanks.
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Alpha strike goes out the window when you look at the RoF. Ya, sure, the Vanguard starts a little ahead, but that is quickly overcome. It's not like we're talking about 10 seconds between shots, where you could find cover. The DPS is covered over the 20 seconds of the Vanny and Prowler's clips. I had a nice chart of it but just as I would like to have pulled old threads for others on here, the search function on the official boards doesn't work anymore and I'm not digging through 50 pages to find them.
But, LMAO at what this thread has become. Wait for Beta and don't pre-panic.