Originally Posted by Mackenz
And this right here is the nub of the issue. Yes, mechs can find a role since it "would be easy to find by substituting it for something else".
What we have therefore is tanks and aircav replaced with mechs (in some cases, in some undefined way). So some kind of Mechwarrior with infantry motif, with infantry taking a lesser role even with some finagling (as Malorn pointed out why they cannot actively support the mechs in battle).
Look, that is fine as your opinion - that is what you want the game to be. I personally don't, which is also fine since that is my opinion.
Just don't try to sell me the mech idea as an addition when really its a Trojan Horse to get other vehicles and aircraft replaced.
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Lol.. Yeah, I totally want to see every single vehicle replaced with a mech. Including aircav.
My point was just that you could replace pretty much any ground vehicle with a mech and they'd work just fine and nobody would care. Tbh, nobody would care if this wasn't called Planetside 2, either, since you couldn't mention BFRs. Not that you can really do so here, but at least if the title were different it would be immediately obvious how invalid the argument was. "This other game I played had mechs and they sucked" "This isn't that game..."
I really don't care much about mechs. I like them, i think they're cool, but it wouldn't bug me if none were in game. What bothers me is the kneejerk reaction against them as if they must, as a fundamental aspect of their design, be exactly as broken as BFRs and therefore can be dismissed out of hand. Its horrible, broken logic.
Hell, I'd be happy if people said 'I don't like the design, and think the style does not fit Planetside'. That is a valid argument, and could be discussed rationally.
Originally Posted by Malorn
The skyguard is faster
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Only if made faster.
better able to avoid enemy fire,and has a low profile making it less of a target.
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Bigger target, but can side strafe(legs, remember). Tradeoff.
It still boils down to mechs are a poor choice for anything other than a super vehicle. Their only value-add is "coolness."
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Coolness dictates the presence of a great many silly things in planetside. Like handheld miniguns. If you really want to bring realism into the discussion, I can begin pointing out a great number of implausible and flat out physically impossible vehicles/weapons/technologies in the game.
Why risk PS2 balance for that?
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It doesn't risk balance. Its a minor change. Yes, its a tall hitbox. That is not nearly as difficult to compensate for as you seem to think it is. I mean, look at the sunderer.
If the balance argument was valid, you'd be applying it to MAX units as well. Since they are taller and wider they cannot possibly be balanced, and as such must be removed.