Originally Posted by Malorn
Size and shape are important. Military prefers things that are not giant "shoot me" targets. Low profile, high power, low surface area. Those are good qualities.
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So you make it 12 feet lowering the profile. I still don't understand your fascination with realism and what a real military would do on an alien world. Using such reasoning is not very constructive in a science fiction game.
Giving players different vehicle choices for different scenarios is beneficial. I personally want 30+ vehicles in the game as things progress so I'm more a fan of uniqueness. For instance, the difference between a buggy, tank, mech, sunderer. Basically introducing vehicles with varying handling and weapons.
A lightning for instance will probably have its long range fast firing cannon capable of lobbing shells at targets and weak customizable Gatling gun. A mech would have say slow rate of fire HSR type guns with customizable cluster rockets. Does that role overlap against say a tank that can launch a nearly LOS shell into the side of the mech or lightning? You might see a mech strafe out of the way as a tank fires shells. A lightning might be able to lob shells from a distance nailing the components of a mech while the mech launches a barrage of rockets. Or the lightning switches to its Gatling gun and starts taking aim at the arms to disable the weapon systems using skill. A tank with a an AV accurate gunner might do the same pushing the mech to move behind a tree and do sneak attacks. I digress the gameplay and balancing would be complicated so arguing about area being a large factor is pointless.
Originally Posted by Baron
1) only needed crew of 1
2) configured with AV, AI, AA (or pick 2)
3) AV for the pilot worked great on most ANYTHING
4) most armor
5) most shields
6) flight <---- !!
All of that power and versatility for a 1 crew vehicle was what made BFRs completely ridiculous.
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Agreed. I think you'll find there is a balanced solution without 2, 3, 4, 5, or 6. Still feel it should be 1 person. It's no different than someone in a fighter jet by themselves or a person in a lightning or a tank. Personally I'd hate to have to have 2 people gun a small balanced mech. Adding two people just leads to the BFR and tank problem where the developers give it more endurance. Not necessary if it's designed as a 1 person vehicle (relating to 4). Flight variants were generally pointless and broke the game. A ground vehicle generally should not break the border between land and air vehicles. This isn't a Starhawk mech ideally. Everyone agrees that the shields would need to go (5). A properly balanced mech wouldn't require invulnerability. I'm not against modules for vehicles as defense though. Kind of like how aircraft have flares a tank or mech could have momentary shields that pulse to block if one sees say a fighter that drops in for a rocket run.
// edit, it should be obvious now that people arguing for mechs don't want BFRs.