MBTs - 3-man or 2-man - Discuss! - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Say what again MotherF***er!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

 
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2012-03-17, 04:40 AM   [Ignore Me] #11
Erendil
First Lieutenant
 
Erendil's Avatar
 
Re: MBTs - 3-man or 2-man - Discuss!


Originally Posted by Skitrel View Post
It's not a penalty at all, it can move in all directions, it can aim in one direction while moving in other directions just like any other tank can, with the added benefit of not having to turn to change in any direction. The only difference is the visual.

Explain why it's a negative, given that all tanks right now in the game have their turrets controlled by drivers.

It works perfectly fine in Halo, it has absolutely no negative to it, there is nothing wrong with it.
A fixed forward turret would only cease to be a penalty if the Mag's strafing and reverse top speed were as fast as its forward top speed and the hull's turning rate were equal to a MBTs turret turning rate. Then yes, you're correct that it would have similar capabilities to a traditional turreted tank.

It also needs to be able to adjust the Mag's hull facing in a moment's noticed otherwise it won't be able to move its crosshairs quickly enough to track an opponent whose quickly changing movement vectors. And it needs to be able to continually make fine adjustments in order to accurately track its target while still being able to move the tank in the direction he wants.

If any of the above movements is any slower or less responsive though it would be at a disadvantage any time it was attacked from or tried to engage enemy units in any direction other than the front and that were moving at all laterally to the Mag's current vector.

Giving the Mag such agility is certainly within the Devs' ability, but I would think it would be hard to balance such an agile craft against the Vannie, Prowler, and Lightning. I guess I'd have to see such a craft in action before I could judge whether or not it'd be possible to give it that w/o making the Mag OP'd in other respects.

I also have concerns about how easy it'd be to track a target while the Mag is on an incline, especially if the Mag is moving in a direction that is not exactly parallel or perpendicular to the incline. I'm pretty sure I'd actually have to drive the thing before I could make an accurate judgement on that though.

However, IMO it'd be just easier to give the Mag a 360 turret for the main cannon and call it a day.

Last edited by Erendil; 2012-03-17 at 04:52 AM.
Erendil is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:31 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.