Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Sorry Hamma is a moderator/admin and you are not allowed to ignore him
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Rate Thread | Display Modes |
2012-03-18, 12:59 AM | [Ignore Me] #1 | ||
Private
|
The problem with Harassers, as I see it, is that they carry only two men, and are generally only useful for a single trip or extended maneuvers in unoccupied territory.
They have one main purpose; getting somewhere. PS2 seems to be trying to cut out a lot of redundancy and narrowly-specialized vehicles, so it's understandable that the Harassers and Deliverers would be first to go. So, here's my mad solution, which goes in entirely the opposite direction! MFSV - MultiFunction Support Vehicle. Potential names so far; Bouncer, Ranger The MFSV is essentially a very flexible squad/combat support vehicle, with several possible configurations. Certain configurations have sub-options available as well. Was it developed off civilian colonization/frontier vehicles, or vice versa? Probably a fair degree of shared heritage going on with this thing. The MFSV is a moderately-sized, open vehicle with a driver and three passenger seats, and an open back area or "payload space", basically a pickup. It is, simply put, sort of a hybrid of vehicles like the HMMWV and the original Planetside Harasser/Deliverer. The MFSV isn’t as good as it could be if it was purpose-built like the Lightning, but it still performs well enough to see use in actual combat situations. Due to the open-air design, the other passengers could be able to fire lighter weapons like rifles and shotguns from their seats, but it’s probably too cramped for heavy/support weapons like rocket launchers, sniper rifles, chainguns, lashers, jackhammers, etc. If not, the front-seat passenger should probably get a mounted MG, similar to the one on the original Harasser. Now for the big bit - skipping over the possibilities for largely cosmetic configurations with closed tops/unused back area/etc. as unnecessary clutter, the five ‘original’ designs are suggested as follows; ----------------------------------------------- The default “Transporter” configuration fits seats for additional passengers in the payload space, or a sort of harness/platform for a MAX to ride on (and possibly fire from?). Most likely rear passenger config would be 2 semi-prone on the flatbed, able to fire backwards and to the sides. Don’t want to make the Sunderer redundant. Fastest of the lot, but also lightest protection. MAX platform is a bit slower but better protected?. Total capacity: 6, or 4 + 1 MAX ----------------------------------------------- The “Quartermaster” (aka QM) configuration installs a mobile armoury in the payload space, allowing allied players to switch weapons/loadouts and replenish ammunition when the vehicle is immobile/deployed. Slightly improved armour/shields. The QM config might have a light turret that could fit a heavy machinegun or grenade launcher, possibly driver-operated? Total capacity: 4 ----------------------------------------------- The “Medevac” kit installs an automated medical suite in the payload space that allies can use to recover health when the vehicle is immobile or deployed. Two catches -it can’t revive fallen troops, nor can it act as a spawnpoint. In short, it takes some of the pressure off medical personnel (letting them focus on reviving downed troops instead of patching up the wounded), but isn’t going to make a huge impact all by itself. Trades protection for speed. Medics can also replenish their own medical supplies here. Like the QM, the Medevac might also have a light turret, mostly for suppressing enemy infantry. Total capacity: 4 ----------------------------------------------- The “Light Combat” platform installs a manually-operated turret in the payload space, with a standing gunner increasing total personnel capacity to five. The turret can employ various common and faction-specific weapons, and can rotate completely around the vehicle. The Light Combat platform has no 'dedicated' anti-air options, as that is the domain of the next config, but all of its weapons (save the TR GMG) can be used against aircraft by a competent gunner. Total capacity: 5 Light Combat platform weapons; Heavy MG - For anti-inf and light anti-air duty. 40/50/60mm Cannon NC: Heavy Gauss - A single Gauss MG, a stronger and more accurate Heavy MG, but slower-firing. Light Rail Cannon - Lighter version of the HC Rail Cannon below. TR: Gatling Grenade MG VS: I have no ideas yet. Maybe amped-up versions of the Lasher and Lancer? ----------------------------------------------- The “Heavy Combat” platform installs a remotely-operated heavy turret. Like the LC platform, it has multiple weapon options, and most are faction-specific. Best armour/shields, but also slowest of the configs. Most turrets can rotate completely around, but arty configs might be limited to 90/180 degrees from forward. The turret would likely be operated by the front passenger. Might have to ditch both rear seats for balance? Total capacity: 2, or 4 Heavy Combat platform common weapons; AA1: Quad Cannon - Four 20mm guns rigged together, Flakvierling/38-style. Good anti-inf too. AA2: Twin Flak - Alternating fire rather than synched. Good against all aircraft (and light armour?) and similar to the Skyguard. AA3: Dual SAM - Avenger style. The strongest AA option, but slow reload/rate of fire, can't hit ground targets. NC-Specific Weapons: Twin Heavy Gauss - A pair of 20-30mm Gauss Autocannons, a good all-round option against infantry, light armour and aircraft. Rail Cannon - A moderately powerful AT gun with minimal drop, but no blast radius. Alternately; AVML - Anti-vehicle missile launcher, like the old Enforcer? Rocket Artillery - Launches a barrage of rockets to hit quite hard over a wide area. TR: Twin Gatling - Perfect for gunning down enemy infantry and light aircraft/vehicles. 60mm Autocannon - The weakest ‘cannon’, but also the fastest-firing. Suppression Mortar - A relatively rapid-fire mortar (rotary?) for suppressing infantry. VS: Twin Plasma Repeater - Rapid-fire energy weapon; very little recoil, very weak over long range. Arc Cannon - Paint the target with a laser, then hit them a powerful electrical blast to fry shields and electronics. Plasma Mortar - A slow shot that sets the target area on “fire” for a short time? Last edited by Arcalane; 2012-03-18 at 01:02 AM. |
||
|
|
Bookmarks |
Tags |
deliverer, flexibility, harasser |
|
|