I still don´t get it!
In the verhicle named "Aircav" its no problem going over 3 axis and gun at the same time but when it comes to slow tanks its impossible. I really get the feeling here the Aircav PS1 players fear nothing more the losing their killwhoring.
Again if you have the choise between one tank or three reavers you (your outfit) will always go for the Aircav. In PS1 the biggest fear for a soldier was always the Aircav and not the tanks.
Everybody is pulling (including me) aircav as soon as possible to break the back of a base.
If you go down the road with driver don´t get the main gun you have to do that with the Aircav as well.
I say give the main gun to the driver and you will see great tank fights. If you give the main gun to the passanger you will see "Reaverside 2.0". Because every killwhore ingame will take the "Aircav" over a tank.
Don´t get me wrong here i think the "Aircav" is great fun in such games but it can be a gamebreaker (saw it in the BF series when airplanes got to strong). The backbone of groundbattle should be the tanks not the "Aircav".
If tanks are not beeing pulled we will see no fights outdoors. The grunts cant defend themselves from the "Aircavs" and the AA cant defend themselves from the grunts. So you will see a quick wipeout of the AA. If you have tanks they can protect the AA and the only way to get rid of the tanks are tanks.
Last edited by CollinBRTD; 2012-03-19 at 07:56 AM.
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