how will exit animations work? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Spread da lub like butter on toast
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2003-03-06, 03:00 PM   [Ignore Me] #1
Mold
Sergeant
 
Mold's Avatar
 
how will exit animations work?


I see how they are trying to have animations for getting into and out of vehicles. I was just wondering what would happen if a sunderer was on its side and the max tried to unload, what would happen? Would the animation play and clip the max underground? would it play the animation and pop the max up somewhere? would it skip the animation? would it just not let the max out (most realistic way, but damn that could suck). Is there an alternative exit for everything? Or would the vehicle bounce away or right itself.....I realy hope they test this out thouroughly...i dont want a sunderer to be able to park against a wall and unlaod a max that clips onto the other side. I realy like the idea of playing animations tho...its just got to be hard to do unless there is some way i have not thought about.
Mold is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:20 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.