Re: Balance Issues in Planetside 2
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I must admit I don't envy the DEVS having to balance empires, base attack versus defence and the various weapons.
However, regardless of the difficulties I'd still prefer that each empire had their own feel such as TR fast and hits light, NC slow and hits heavy.
Thinking to the errors in PS1, like others I'd advise making small incremental changes (points to the lasher buff then nerf).
There seems to be a particular difficulty introducing new weapons. If I recall nearly all new weapon systems in ps1 were initially too powerful and then had to be nerfed, sometimes drastically.
We know about the BFR's but the Phantasm with a 20mm gun? An invisible mossie? How did that happen? Why didn't testing reveal the problem?
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