Re: No AMS's in ps2 ????????
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Nothing like someone using the word "I" hundreds of times -instantly killing any chance they may have gotten us to pay attention otherwise.
I liked some of the aspects of AMS'....helpful if placed carefully in a CY before a major base attack ensued. Sure. Anyone who played any amount of time could either flat-out "sse" the obvious.....as troops appeared our of nowhere....or red dots poured out of "nowhere" - on one point on their map.
AMS deployment was a bit of a game of cat-and-mouse. Boring for most ?
Sounds like it.
Some seemed to embrace the role - at least when needed. An AMS that lasted more than 5 minutes in a significant hot area required more than blind luck.
Despite the rants or claims by some people who know-and-see-all .... before true firsthand experience verifies their advanced wisdom and asumptive reasoning abilties.....before a new game mechanic is seen or used.....chill is indeed the proper form of restraint best observed.
We really do need to give it a chance. It might not work at all, or it likely (at the very least) will need tweaking.
The Flamers and Ego-Trollers won't kill my feelings for PSU. If needed, HAMMA will do what's best for the community. Too many good cats here to let one or two spoil the barrel.
I liked AMS' in PS1. I'm not against the new mechanics (yet). They're trying to improve the game. I'm wait-and-see on this game. I prejudge it too - can't avoid it. I have to force myself to not go too far (rant) without factual experience to draw from.
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Last edited by Chaff; 2012-03-21 at 06:09 PM.
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