Thoughts on the homogenezation of vehicles - PlanetSide Universe
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View Poll Results: What do you think of Vehicles homogenezation?
I like it! 57 51.82%
I don't like it! 53 48.18%
Voters: 110. You may not vote on this poll

 
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Old 2012-03-23, 05:03 PM   [Ignore Me] #11
Atheosim
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Re: Thoughts on the homogenezation of vehicles


Originally Posted by Rbstr View Post
PS1 Launch vehicles that are "missing" entirely:
AMS
Ant
Deliverer
Harasser
3x Empire Buggies
Mosquito
reaver (the original forms of both of those, that is)

PS2 launch vehicles that weren't in PS1 launch
Liberator
3x Empire aircraft

So, we lost empire buggies, got empire aircraft. Lost one class of aircraft (I'd venture to say the mossy in its original form hasn't been replaced, but the reaver has), but gained bomber/gunship class.
Then we lost the AMS and ant, rendered redundant or unnecessary. And the harasser.

The only thing I find deficient is the Deliverer and/or the harasser/buggy type vehicle. I think a lighter weight infantry transport/fighting vehicle would be nice to have.

Otherwise, customisation replacing things like the skyguard isn't a big deal at all. Surely an anti-air lightning won't be much different from a PS2-adapted skyguard in application. Plus the skyguard wasn't a launch vehicle. Ps1 added many vehicles over its run, you can't really compare PS2 launch vehicle counts with the vehicle count built up over a couple years.
1. Customization allows you to spec your ESAirCav to fill the roll of a Wasp, Mozzie, or Reaver. You've seen the GDC vids right? Higby only uses rockets. What air vehicle in PS1 had rockets again?

2. There are plans to include a resource management vehicle (ANT) in the future, and the rendered redundancies I think a perfectly fine reason to scrap a vehicle or two.

3. I agree, buggies would definitely be somewhat of a game changer, vehicle wise. Throwing in another plane of functionality to the fight adds more challenge and diversity.
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