Brainstorming: VS MAX Special Abilities - PlanetSide Universe
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Old 2012-03-23, 06:26 PM   [Ignore Me] #11
Kran De Loy
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Re: Brainstorming: VS MAX Special Abilities


Originally Posted by Seagoon View Post
Well the only real answer is to give the VS a mobility based ability since tactical/strategic flexibility as well as firepower and defense abilitys are out of the question.

TR have firepower, NC have defence and flexible is the opposite of what a max is.

So, what sort of mobility is appropriate? Strategic mobility I presume is avalible to all maxes in the form of autorun, mobility that alows the max to get to places that no other max can seems to be taboo for some reason, so the last option is tactical mobility.

I think a reimagining of the jetpack would work here. Instead of a jetpack designed to gain height like in PS1, a jetpack that alows short/low but fast hops would be a good option, this would alow the VS to dodge attacks or to advance or retreat from an encounter to gain tactical advantage.

So how would this work?
simple: tap the activation button and you hop 5 meters in the direction your max was moving, the jump would be almost instantainous in its initiation and would be fast in flight, but would only get about 0.5m off the ground and when you land there would be a 0.5second delay before you can fire or move and on top of that another 0.5second delay before you can initiate another jump giving a good opponent time to react and adjust their fire.
A short hop like this would take about 1/4 of the energy bar alowing for four jumps before having to recharge.

A longer jump of 15m or so can be used by holding down the activation button, this would work in the same way as the shorter hops but would use the whole bar of energy. This is useful outside to dodge vehicle fire or to gain ground on an opponent.

These jumps would not stop you from taking falling dammage. The hops can also be combined with a standard jump (if maxes are able to) to gain another half meter of height (1m total) to alow it to use the ability to get over low cover such as the stacks of boxes in PS1.
This is a super good idea, too.
Someone else said to use a dodge mechanic, but I was thinking more like a slide that kind of threw me off. As well as I was still trying to advocate the upwards jets idea. If this used the wing-packs as a energy burst for the movement I'd see it happening well enough.

Specially since people are bound and determined to shoot as many holes as possible into the upward movement jets idea.

Last edited by Kran De Loy; 2012-03-23 at 06:27 PM.
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