Ideas for the "Rich get richer" problem - PlanetSide Universe
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Old 2012-03-24, 08:00 AM   [Ignore Me] #11
Stardouser
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Re: Ideas for the "Rich get richer" problem


Originally Posted by Boomzor View Post
@ Stardouser; the spawn/base cap is quite odd. I'd really hate if my tank crew or outfit squad got split up due to different spawn locations beacuse a random number generator gave me an odd number instead of an even. Or am I missing your point?
Well, under my idea, once you spawn from a base, you are "logged into" that base and the right to respawn there is yours unless you either sit idle too long, or fail to respawn there after death for too long. And, there might be a bit of an "overflow" to the cap so that entire 10 man squads can use the same base. ie, if the limit is 50 and there are 49 logged in, if your SL logs in, then your whole squad can log in, making it technically up to 59(simply a relaxation to prevent the kind of thing you are worried about), so 50 would be a soft cap, 59 a hard cap.

And I'm glad you mention tank crew. Vehicles can't squad spawn, so, while an attacking force might be able to continue respawning via squad spawn as infantry, when the tanks and other vehicles die in the assault, they have to respawn at their bases of origin and come all the way back. This would help give the advantage to the packed-in defending empire, as they can respawn their vehicles nearby.
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