2012-03-24, 02:17 PM
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[Ignore Me]
#11
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Contributor
PlanetSide 2 Game Designer
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Re: Ideas for the "Rich get richer" problem
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Originally Posted by Tapman
Limit the maximum amount of resources you can have at once and keep timers on vehicles.
As long as the cost of vehicles and consumables are balanced, population density will prevent any issue with one empire doing so poorly that they can't afford to defend their territory enough to be foothold-locked, short of a severe lack of population. On the whole, I think that if one empire seems to be laying down a larger amount of hurt, the other empires will figure out what resources to target to counter it. The rich won't be able to get too rich, the poor will only be the people who can't figure out how to survive in a real war and end up wasting their resources.
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You can't assume that foothold lock will never happen. It will happen. And it will happen more often than you think. The biggest cause of it will be changes in population throughout the day. People will log off, and not necessarily in perfect faction order. Sometimes a faction will have a higher population, but the other two are reasonably close. Battles may only be raging on one continent as opposed to all three, and what happens to the other two? They get captured by a small/medium sized force with light defense because the population mismatch and the fact that people don't want to leave their good fight in the raging battle.
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