Re: Firing Line PlanetSide 2 Concerns
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Well I enjoy BF series since 1942 (first one) and it was nothing but killing (with objectives). With PS2 it gives me more objectives and a desire to establish my chosen faction dominance. Having said that, I'd love to have some more depth in long term objectives.
If PS2 was still early in development I'd suggest adding "Faction Research". It's a resource sink which works in relation to captured bases. There are research/resource/military facilities that contribute to unlocking tech for a faction. It would unlock more weapon options/upgrades - this would be done after X time passes and the "bar" fills up - having resources, research facilities would speed up the progress.
In theory future vehicles could be unlocked this way - a long term goal. Factions capture/gather resources into a pool, when reached they get a new vehicle (even though it's common pool). The more territory you control the faster you unlock it. IT could also provide timed bonuses for your faction that expire and you need to research again (it's nothing major, more like 5% agility increase/speed/armor etc.).
Furthermore it should be a choice for each player where does he want to contribute. A player sees all the option and selects the one he thinks would be best. Of course it will take longer if everyone spreads out, but if a general consensus within the faction is reached and everyone donates/selects the same research - it is faster.
Just an idea I had for some time.
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