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Old 2012-03-26, 10:23 AM   [Ignore Me] #1
oosik
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Winning/Victory in PS2 with statistics


Achieving victory or winning in the minds of players through statistics

Expanding on a post I made in another thread, I’d like to put out some ideas on how statistics could help keep people interested in PS2 once the initial glow wears off. I think that by reporting statistics on a regular basis, and then using those statistics in a sorted fashion along with prizes and incentives while building empire/outfit/player recognition in a propaganda- like way, it could help keep player interest from flagging.

For example, let’s say that winners are reported by Empire/outfit/individual on a daily, weekly, monthly, and yearly schedule. Winners could be in the category of xp, kills, resources/bases conquered, and k:d ratio. Outfits could be classed by size, as is done in high school sports where schools are broken down into divisions of 1A, 2A, 3A, 4A and sometimes 5A schools by population. Top ten in each category individually by empire, and top outfit in each empire per division. Winners could get station cash, merits or commendations, or other perks, with monthly winners and yearly winners getting better or more stuff. Winners at the individual and outfit levels could be interviewed by the community for bragging rights.

Am extension of this would be to have campaigns. Sony could announce, say, the “Bloodfest Campaign” to run for 10 days or two weeks and winners announced and rewarded at the end of the Campaign. Propaganda could go out to motivate the troops, either from Sony or through the community. This would also help establish bragging rights and give people something to look forward to.
Thus there would be both a history and a future in PS2 for players to think about. Some of this, of course, could be part of a premium subscription, especially material rewards.

If possible, it would also be nice to have winners in such categories as best tank driver/gunner, best fighter pilot, best max, etc. At the least it would be nice for an individual player if he can see his kills based on class and vehicle.
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