Originally Posted by Aurmanite
Every time you say "they're remaking Battlefield and slapping a Planetside paint job on it" you instantly lose any sort of credibility. It's having an opinion without having to actually think about it. It gives you an instant talking point with absolutely no substance.
How many mini-changuns are in Battlefield? What about tri-barreled shotguns? Does Battlefield have regenerative shields? Lasers? Planetside 2 is almost nothing like Battlefield. The only similarities in actual game play revolve around the fact that they're both shooters.
If you can't see how #2 has condensed some of the features from the original, made them more potent and important, perhaps you should check to make sure you aren't wearing the blinders. It certainly looks like there will be more interesting, compelling and diverse game play in the 3 base types they've announced than there ever was in the terrible bases in the original. Did we suddenly forget how shitty the bases were in Planetside? Why are we arguing for having more shit over slightly less excellence? Are you thinking about what you're saying?
The devs have mentioned, over and over again, that they will be adding more post launch. They want to release a tightly honed core game as fast as they can, and add more to it as time goes along. With the addition of ES-assault buggies we will nearly meet the vehicle count of the original. I don't understand this need to have a bunch of shallow one role vehicles that have almost no room for customization. Should the devs really add stuff just to have it? No.
I keep seeing the word 'innovative' being thrown around, that Planetside 2 will lack it. This is going to be a free to play, modern FPS, with resources, certs, levels, classes, and vehicles. Do you understand what the word innovation means?
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So the presence of shotguns, miniguns, and shinny laser skins are your evidence that PS2 is nothing like BF? That their only similarity is their genre? Did you watch any of the game play videos that have been released? Have you read any of the interviews?
Most modern FPSs have resources of some type, they have certs of some type, they have classes of some type, and vehicles? You might as well say that modern FPSs have guns too. The only thing that is innovative about PS2 atm is its scale. Keep in mind, not every game needs to innovate to be successful or fun, refinement of the best the genre has to offer can be compelling enough.