Is SOE trying to force the game into a predictable pattern?
|
|
To spin off of the many threads surrounding the sanctuary debate, I think there's a bigger issue here that needs to be looked at. Which is the possibility that SOE is trying to force the game into a predictable pattern.
The reason you would do this is because it makes the game accessible for newcomers. It's sort of like how comic books are scary for new readers because development happened when they weren't around and they would feel very alienated in a world that evolved without them.
My friend has repeatedly said that he isn't into EVE Online because the game is too developed. Personally I think the history in EVE Online makes the game all the richer.
When the game is in a predictable pattern, it also makes it much easier to design around. And much easier to "jump into."
Here I am saying: NO! Please don't do this. There are other ways to make your game accessible than forcing the game into a predictable pattern. Let the game evolve and form its personality. That's what makes MMOs unique. Don't make this "Larger scale Battlefield."
Last edited by VioletZero; 2012-03-27 at 10:30 PM.
|