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[Ignore Me] #1 | ||
Master Sergeant
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**I posted this in the official forums, but these seem to be more active so I'm going to re-post it here.***
I have a neat idea for territories that I think fits really well with planetside 2's capture system. I'm going to call them "countries", but you could call it whatever you want really. My idea is that an empire should be awarded a "country" status after gaining enough territory in a given location. This country bonus will make it harder to re-capture those bases as well as give certain benefits to that empire. There would be two ways to implement this. 1) You could pre-design the world to have a country contain certain hexes. If an empire captures all the hexes in that area, it gains control of that "country" and gets its bonuses. 2) To make the game feel more sandboxy, you could assign a country after a pre-designated amount of adjacent hexes are controlled. So if the number of hexes is lets say, 6, then the first six hexes are considered a country. Anymore adjacent hexes become a part of that country. I personally feel that the first method would be better. It would give the world a sense of purpose and make the fights more important as a whole. This also keeps the idea of continents and control from Planetside 1 alive, while still allowing for the fast paced movement of planetside 2's capture system. There would be multiple countries that could be captured, and you could watch as empires encroach upon the country. Certain hexes would be designated capitol hexes(usually placed in the middle), and the country does not fall until that capitol hex is captured. So how it would work: - One empire must first capture the capitol city. - After an empire contorls the capitol and ALL hexes of that "Country", they are given complete contorl of that country and its benefits. - Any empire may attack surrounding hexes, but control of the country is not taken away until the capitol hex is taken over. - Each country would give different benefits. The dev team mentioned how certain parts of the world would benefit vehicles/infantry/air etc., so maybe countries in those locations would give bonuses to those types of units. Ie: A location that favors infantry combat would give bonuses to infantry if its local country is captured. - The bonus would not go away until the capitol city is taken over(or maybe more than 50% of adjacent hexes lost for balance reasons). Thats a quick summary of my idea. If anything sounds confusing or you find any flaws please post them. I think its a great idea and would like to know others thoughts(as well as the dev's =D). |
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