Yes there were multiple versions in PS.
First you lost control of the vehicle. This made tanks unintentionally suicide and allowed aircraft engines to fail plummeting to the ground unless you landed in water where you could fall to the bottom and get out.
Locking up the aircraft bailing mechanism so you had to land, get out, and repair was the later implemented one.
Surprised you don't remember the first one Double. Too much time being defended right?
I prefer a mixture of the two preferably the vehicle locking up and exploding after a few seconds once your vehicle hits zero. You lost the fight and thought you could win, there isn't anything unfair about it. Make it unable to bail for pilots 40% and gunners after 30%, everyone else 5%.
If someone suicides or bails, the XP and assist will be distributed as if there was a kill but only the vehicles XP value is distributed. Add in a five second timer since last being shot as well.
The gameplay is supposed to be fast, lollygagging in the air when you intended to hot drop shifts far away from this intended gameplay.
No to the removal of items when entering a vehicle. A lot of the kill whore outfits made their name by using their aircraft be it a mossie or reaver as basic transportation.
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