Originally Posted by Malorn
Fulfilling one intent at the expense of the others isn't success.
Having a cap on resources doesn't make the reward worthless. Players adapt and change spending habits so that the cap isn't an issue.
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Malorn, you are quite right.
I'm infantry. In PS1 I build squads and platoons and run around shooting people. I don't use grenades. I find them messy.
If I'm in the middle of a battle defending a base, and suddenly I am faced with "leave and spend your pay or don't get any"... I'm gonna leave. My squad/platoon is gonna break up or leave, and if I'm maxing out then quite likely so are others, so they are likely to leave - at increasing rates as more people leave because we're now losing ground.
So ya, hard resource cap does cause us to adapt, and spend.
You all seems to be assuming we're gonna be able to transfer resources between players. Has this been confirmed? What's the point of it? If you can then no cap will stop people from being able to afford to spam OS or pull tank after tank because players like me will always have plenty to give to their squad or clan.