Originally Posted by Saieno
I am as well, I suppose we just have different methods. Here's my WIP so far, haven't really shaped much yet but it'll give you an idea of where I'm at in the model.
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Are you going to have to manually delete internal structures then?
Or does maya do that for you?
who needs n-gons anyways, n-gons are for chumps.
EDIT:
This is as far as I'm going to go. I had a bit of a subsurf malfunction, but it looks decent enough. Tell me if you want the .blend file, I could export it too if you want.